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However the introduction of Tessellation, native 3d, cloud shadows on ground and water shadows casting onto surfaces were some notable improvements over the first. The tornado's looked good, the variety of weather patterns and how it effected light was good, godray's didn't look so fake as it did In the sequels. Many subtle things were toned down after that but lack of complaints shows that most gamer's don't notice anyway.ĭid no one else also find that the Aliens in their flying machines were superior, I mean it's just more efficient for them to use those, quicker travel.etc.
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The most realistic looking mods were done for 1 as well. I also liked how you could use that Alien gun to freeze things which was a very impressive effect. It was clear that was a huge focus and the texture detail is definitely superior as is the water which no one else seemed to even notice that the highest water effects in 1 was simply nothing short of amazing. The story throughout all of them is a mess not to mention funky.Ĭrysis 1 had the best graphics. They had the script behaviors for some really great stuff (like the cloaked suit snipers), but used them far too sparingly.įor what Crysis did have to offer, I still think it's in the top FPS titles I've ever played. It suffered from way too many "grunt" Asian NPC's as well. As much as I love the game, I'll definitely admit that. It wasn't a deeply emotional or moving story with any kind of character development or great voice acting. There was a lot of things that Crysis wasn't. What other game in 2007 was doing real-time dynamic lighting with an editor you could "drop-in" and play at any point? It was awesome. I probably spent more time in the SDK than I did playing the game. Then there was the fact that Crytek gave you the EXACT same tools used to develop the game their employees were using, along with ALL of the assets, scripts, and flowgraphs used to build the game. AI still isn't that good in a lot of modern games.
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He ran into the building and came up 2 flights of stairs to get to me.
![best ranked crysis 2 mods best ranked crysis 2 mods](https://media.moddb.com/images/mods/1/24/23138/auto/13121703274414754811824964.jpg)
I remember the first time I noticed an NPC sight me from a shack on the ground while I was on the top of a 2-level building. There were so many little things that they paid attention to that most development studios to that point didn't even care about, like the audio file for footsteps not repeating the exact same sound for every step, and like how the front sights moved in the sight picture when you were strafing.ĪI navigation was very good. People seem to hate this level, but I thought it was very well-done.Ĭrysis had such good movement mechanics.better than any other game I had played to that point.for one thing, you could lean while in any position (crouch or prone).
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Ultimately I'm pretty sure that all games in the series so far (including Warhead of course) have their good moments.Ĭlick to expand.I agree. Just a guess, maybe it has nothing to do with that, but the "consolization" of the sequel was practically a headline when the game was freshly released, not to say a controversy since the original set new visual standards, so why would the sequel be a "step back" (I do remember heated debates related to that). In my humble opinion Crysis isn't a bad FPS franchise at all, there's definitely worse, and I think that only the sequel's first impressions by many (perhaps before they released the HD textures) perhaps contributed to "reduce" its weight and quality for the genre. As for Crysis 3 it seems at first glance that CryTek attempted to bring us back to the "roots" (jungle, overgrowth on ruins, high grass, more open-world, etc, visually more "Crysis 1-style") so perhaps I'll enjoy that one more than the sequel, time will tell, but I don't own it for now. I've only recently bought Crysis 2 via the EA Humble Bundle (with Dead Space, Red Alert 3, etc) and even though I've played it before with my cousin on his 360 it was only two short sessions (when he happened to rent it), so I can't judge the sequel too much for now (but I've read a lot about it and I do expect a corridor-style shooter). I know a lot of gamers out there even those whom happen to appreciate Crysis 1 overall actually despise that specific level anyway, but I never did and always thought it was great.
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I've also always liked the zero gravity alien level, I thought it was very well executed and the first time I played it the sense of disorientation was near perfect and the environment was very much alien. I've always really liked Crysis 1, and Warhead was excellent, even better to some extent and in some places than the original.